Review: The Corporation Wars: Insurgence, by Ken MacLeod

By Chris Hibbert

Ken MacLeod’s The Corporation Wars: Insurgence is the second book of a trilogy. It (along with the first book in the series, Dissidence, is a finalist for the Prometheus award this year.

Insurgence continues the story of awakened robots struggling for freedom, and uploaded human ex-combatants fighting to retake the planetary system the robots had been mining and exploring.

This installment focuses less on the robots’ claim to be agents worthy of separate respect, and more on the uploaded warriors struggle to figure out the nature of the reality they inhabit while mostly following orders to fight the battles their supervisors are pursuing. Their ultimate worry is that they don’t have enough information to tell which side they’re fighting on or who they are battling to subdue. When you live in a simulation (particularly when you can tell that someone else has access to the control panel) it’s a little difficult to be sure that your choices aren’t effectively controlled by someone else.

Next, cracks appear in the simulation, and “real” revived people see the shortcomings, but non-player-characters (MacLeod calls them philosophical zombies) think everything is normal, so the real people can tell who’s just a simulated person. The idea of zombies in philosophy (sometimes “p-zombies”) is an exploration of the idea of consciousness. What if there were beings that acted just like people, but had no consciousness? Would it make a difference to them? Should we accord them lesser rights?

I consider the idea of p-zombies to be incoherent, but many smart people treat the question as exploring an important distinction. MacLeod here undercuts the point of the argument since there are actual behavioral differences. It isn’t an exploration of whether consciousness matters, it’s just that some characters in the story are imperfect simulations without an inner life, and the actual thinking beings can tell who they are. At the same time, MacLeod makes sure we notice that the robots and AIs who are active in the battles and the scheming do have an inner dialogue, and are making plans and collaborating with others to get things done.

The starting position for the agencies that represent the current Earth government and act under its protection is that only humans are allowed to be sentient. Even AIs’ powers are circumscribed. Whenever self awareness arises otherwise, it must be stamped out. It’s not clear why this would be a plausible stance, since it’s clearly the case that the AIs can become self-aware for short periods, and autonomously operating robots have the capacity for spontaneous self awareness given the right trigger. So they must be constantly battling to defeat uprisings, and track down newly minted sophonts who either try to escape from control, or hide in occupied systems. It would make more sense to forbid use of tools with the capacity for self awareness, than to constantly try to stomp them out. I’d also have a hard time going along with a regime that wanted to outlaw and destroy a class of beings because they were self aware. Self aware and hostile is a separate thing, but that’s not the distinction they’ve settled on.

Before one of the final battles, one of the leaders of the simulated humans challenges the combatants to each eat a slice of p-zombie flesh to prove that they believe they’re in a simulation, and that there can’t be any moral issues with simulated eating of simulated meat from simulated people that were never actually alive or aware. Except for a few who object to the initiation-ceremony aspect of the act, they all partake.

So there’s a lot of exploration here of of philosophical questions of identity, and what it means to be human. The questions of liberty are mostly focussed on what kinds of agents deserve respect as actual people, though I think MacLeod fumbled some of the issues. The action is interesting and the conflict exciting. Besides there are also weaponized communications packets, interrogations of potentially hostile agents by sending them into a dungeon simulation, double and triple agents, and terraforming. It’s a pretty good read, and the lead-in to part three, of course, leaves a few things to be resolved.

(Chris Hibbert is treasurer and past board president of the Libertarian Futurist Society. He works as a software engineer in Silicon Valley.)

Review: The Corporation Wars: Dissidence, by Ken MacLeod

By Chris Hibbert

Ken MacLeod’s The Corporation Wars: Dissidence is the first book of a trilogy. It (along with the second book in the series, Insurgence) is a finalist for the Prometheus award this year.

Book CoverThe story starts with a scene in which a pair of mining robots exploring an asteroid (in a distant solar system) and representing different corporate interests have an encounter, which leads them to realize they have opposing interests, which leads them each to recognize that they have interests, which leads them to self-awareness. The corporations are in a tenuous situation, trying to assert their ownership of the robots, trying to be civil about their contractual cooperation, but objecting strenuously to breaches by the opposing robots. The corporations end up fighting one another, while the robots band together and spread the concept of self-awareness to other nearby robots with sufficient computing capacity. Since the corporations don’t seem likely to grant them independence, the robots form an independent faction in the upcoming battle. The corporations are loath to destroy their valuable property just yet.

When they do decide that military actions are called for, they end up dredging up opposing troops of uploaded warriors from past wars. All the AIs and non-self-aware robots and other actors are under a deep compulsion that only humans and their uploads can actually be armed for combat, even against rogue self-aware robots. So the “humans” spend parts of their time embodied as people in a planetary environment, training and relaxing between missions. In the missions, they’re downloaded into articulated space-battle suits. Every time they die in battle, they return to the training site to start again. Over time, they find reason to doubt the reality of their home, and eventually detect serious cracks.

The uploads gradually learn enough about their realities to doubt that they’re still fighting for the side they were loyal to in their first lives. Apparently part of the distinction between uploads and awakened AIs is that the operators can’t tinker with opinions and loyalties directly, but they can easily lie and mislead about who they’re representing, and what their opponents are fighting for. Of course, it wouldn’t be an interesting story if the operator’s control couldn’t be subverted.

Ken MacLeod tells a good story, and gets us to think about what kinds of entities should have rights. The authorial point of view allows him to show the action in the eyes alternately of the awakened robots and the revived soldiers, so we feel their fundamental humanness. The characters, ex-human and non-human alike, think about who they should allow into their coalition and whether other actors are actually aware or just act like it, and have varying motives.

My biggest complaint about the story and the characters’ attitudes is a simple universal acceptance among them that some other characters aren’t self-aware and thus can be treated as objects, based simply on statements from other people in authority roles. In war, it doesn’t make much sense to worry about whether the people shooting at you are actually thinking beings, but deciding that some category of bystanders don’t have inner lives should be a cause for more investigation. It’s an easy allegation to make, and not far from common attitudes about one’s enemies that we’ve mostly moved past.

It will be interesting to see how MacLeod resolves these issues in Insurgence and in Emergence, the concluding novel of the trilogy which is due to be published in the fall of 2017.

(Chris Hibbert is treasurer and past board president of the Libertarian Futurist Society. He works as a software engineer in Silicon Valley.)

Review: The Core of the Sun, by Johanna Sinisalo

By Chris Hibbert

book coverJohanna Sinisalo’s The Core of the Sun is a finalist for the Prometheus Award this year.   It has enough SF elements to qualify as standard near-future fiction, and provides biting social commentary. In feel, it reminds me a lot of Margaret Atwood’s The Handmaid’s Tale, but I liked this better in several ways.

The story takes place in a future Finland that has managed to selectively breed its women so that they’re either docile sex dolls and mothers (“eloi”), or sterile, powerless but competent workers (“morlocks”). They’ve also outlawed psycho-active drugs from alcohol to heroin, and somehow included capsaicin (hot peppers) on that list. The protagonist, Vanna, is a morlock who was raised as an eloi, which allows her to pass in polite company. She’s also hooked on hot peppers, and has started dealing in whole, dried, and preserved peppers in order to afford her next fix.

Compared with Handmaid’s Tale, the viewpoint character is a more active agent, with more freedom to act for her own interests and to undermine the system; her allies against the state are more fully bought into the fight; and the state she fights has taken more reprehensible steps, though it seems to have less thorough control of its subjugated females.

The story is told with a mix of present-tense action and recollections by Vanna of how she got to her present situation, mostly written as letters to her long-lost eloi sister, Manna. The two were raised away from the city by their eccentric aunt, which gave Vanna the opportunity to act naturally most of the time, and mimic her sister when visitors were around. This gave her the tools to pass as eloi when she grew up.

After the aunt dies, Manna finds a husband Vanna suspects to be after the family farm, since neither Manna nor Vanna (passing as an eloi) can legally hold title to it. Vanna finds a man to partner with who values her for her unusual intellect and her ability to act independently (a useful tool for his black-market activities).

Vanna pursues the secrets behind her sister’s disappearance until events force her to escape with her partner. I found the prose (and occasional poetry) to be delightful and very evocative. The characters were convincing, and Vanna’s struggle to be her own person in the face of societal expectations was heartbreaking.

(Chris Hibbert is treasurer and past board president of the Libertarian Futurist Society. He works as a software engineer in Silicon Valley.)