A cyberspace, cyberpunk landmark in sf history: Vernor Vinge’s True Names, a 2007 Prometheus Hall of Fame winner

To highlight the Prometheus Awards’ diverse four-decade-plus history and make clear why each winner deserves recognition as a pro-freedom and/or anti-authoritarian work of sf/fantasy, the Libertarian Futurist Society has been publishing since 2019 a series of Appreciations of all past award-winners.

Here is an Appreciation of Vernor Vinge’s story “True Names,” a 2007 Prometheus Hall of Fame co-winner for Best Classic Fiction.
By Michael Grossberg  
 and Chris Hibbert

“True Names” is a seminal work of the cyberpunk genre.

A landmark when it was published in 1981, Vernor Vinge’s now-classic story gave the public their first glimpse of cyberspace and showed how the struggle for control might penetrate the new medium.

One of the earliest works of fiction to present a fully detailed concept of cyberspace, the story also explores themes of anarchism and trans-humanism that are of great interest to libertarian futurists.

The story follows the progress of a group of computer hackers who keep their true identities secret while being among the first to adopt a new full-immersion virtual-reality technology. They do so out of curiosity or an entrepreneurial desire to profit – both respectable and even laudable motivations from the libertarian perspective that appreciates the crucial role of innovation and free markets in advancing human progress, prosperity, well-being and knowledge.

Continue reading A cyberspace, cyberpunk landmark in sf history: Vernor Vinge’s True Names, a 2007 Prometheus Hall of Fame winner

LFS judges weigh slate of Best Novel nominees

Eleven novels have been nominated by Libertarian Futurist Society members for the 2021 Prometheus Award for Best Novel.

These novels, published 2020, reflect a wide range of subjects, styles and settings – from the day after tomorrow to the distant future, and from right here on Earth to far-flung solar systems.

Yet, each novel in some way illuminates the value and meaning of freedom, explores the ethics and benefits of cooperation over coercion, and/or dramatizes the dangers of tyranny, aggression, war and authoritarianism in its myriad forms of the Left or Right.

Continue reading LFS judges weigh slate of Best Novel nominees

Abuse of power, violence, liberty, gaming and virtual reality: An Appreciation of Ernest Cline’s Ready Player One, the 2012 Prometheus Award winner for Best Novel

To highlight the Prometheus Awards’ four-decade history and make clear what makes each winner deserve recognition as notable pro-freedom sf/fantasy, the Libertarian Futurist Society is presenting weekly Appreciations of past award-winners.

Here’s the latest Appreciation for Ernest Cline’s Ready Player One, the other 2012 Prometheus Award winner for Best Novel:

By Chris Hibbert

Ready Player One
, Ernest Cline’s bestselling first novel, takes place mostly inside a virtual reality/MMORPG, though as usual with the recent spate of books in this genre, the action bleeds back and forth with physical reality.

The setting is pretty familiar: it’s 2044, and the economy has bifurcated into haves and have-nots, and most people seem to spend the bulk of their time in the OASIS.

James Halliday, the billionaire founder of the company that runs the OASIS has died, and has set up a contest inside the system that will determine who gets his company shares, his wealth, and control of the OASIS itself. It turns out Halliday was hugely into eighties trivia, and most of the story involves the main character, Parzival, and his on-line friends finding and devouring movie, music, video game, and science fiction trivia from that decade. If you’re not averse to geeking out on this stuff, it’s a fun romp.
Continue reading Abuse of power, violence, liberty, gaming and virtual reality: An Appreciation of Ernest Cline’s Ready Player One, the 2012 Prometheus Award winner for Best Novel