Freedom and free will in a dystopian welfare-state: Anthony Burgess’ darkly humorous A Clockwork Orange, the 2008 Prometheus Hall of Fame winner

To highlight the Prometheus Awards’ impressive and diverse four-decade track record, the Libertarian Futurist Society is publishing an Appreciation series of all of our award-winners. Here’s an Appreciation for Anthony Burgess’ A Clockwork Orange, the 2008 Prometheus Hall of Fame winner for Best Classic Fiction:

“When a man cannot choose he ceases to be a man.” – Anthony Burgess

By Michael Grossberg

A Clockwork Orange may not be remembered or read as widely today as some other dystopian novels, but it arguably ranks among the best-written, most shocking and most plausible works of that seminal 20th century genre.

Today, British writer Anthony Burgess’ 1962 novel is far better known from director Stanley Kubrick’s vivid 1971 film. Yet, the nightmarish novel rightly was included on Time magazine’s 2005 list of the 100 best English-language novels written since 1923.

Even if you’re a fan of the controversial film version (as I am), Burgess’ novel is well worth reading for its own sake – especially for its imaginative style, dark humor, inventive slang language, and insightful portrait of a disturbing future in a culture corrupted by a bloated and obtrusive welfare state.

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Abuse of power, violence, liberty, gaming and virtual reality: An Appreciation of Ernest Cline’s Ready Player One, the 2012 Prometheus Award winner for Best Novel

To highlight the Prometheus Awards’ four-decade history and make clear what makes each winner deserve recognition as notable pro-freedom sf/fantasy, the Libertarian Futurist Society is presenting weekly Appreciations of past award-winners.

Here’s the latest Appreciation for Ernest Cline’s Ready Player One, the other 2012 Prometheus Award winner for Best Novel:

By Chris Hibbert

Ready Player One
, Ernest Cline’s bestselling first novel, takes place mostly inside a virtual reality/MMORPG, though as usual with the recent spate of books in this genre, the action bleeds back and forth with physical reality.

The setting is pretty familiar: it’s 2044, and the economy has bifurcated into haves and have-nots, and most people seem to spend the bulk of their time in the OASIS.

James Halliday, the billionaire founder of the company that runs the OASIS has died, and has set up a contest inside the system that will determine who gets his company shares, his wealth, and control of the OASIS itself. It turns out Halliday was hugely into eighties trivia, and most of the story involves the main character, Parzival, and his on-line friends finding and devouring movie, music, video game, and science fiction trivia from that decade. If you’re not averse to geeking out on this stuff, it’s a fun romp.
Continue reading Abuse of power, violence, liberty, gaming and virtual reality: An Appreciation of Ernest Cline’s Ready Player One, the 2012 Prometheus Award winner for Best Novel