By Chris Hibbert
Ken MacLeod’s The Corporation Wars: Dissidence is the first book of a trilogy. It (along with the second book in the series, Insurgence) is a finalist for the Prometheus award this year.
The story starts with a scene in which a pair of mining robots exploring an asteroid (in a distant solar system) and representing different corporate interests have an encounter, which leads them to realize they have opposing interests, which leads them each to recognize that they have interests, which leads them to self-awareness. The corporations are in a tenuous situation, trying to assert their ownership of the robots, trying to be civil about their contractual cooperation, but objecting strenuously to breaches by the opposing robots. The corporations end up fighting one another, while the robots band together and spread the concept of self-awareness to other nearby robots with sufficient computing capacity. Since the corporations don’t seem likely to grant them independence, the robots form an independent faction in the upcoming battle. The corporations are loath to destroy their valuable property just yet.
When they do decide that military actions are called for, they end up dredging up opposing troops of uploaded warriors from past wars. All the AIs and non-self-aware robots and other actors are under a deep compulsion that only humans and their uploads can actually be armed for combat, even against rogue self-aware robots. So the “humans” spend parts of their time embodied as people in a planetary environment, training and relaxing between missions. In the missions, they’re downloaded into articulated space-battle suits. Every time they die in battle, they return to the training site to start again. Over time, they find reason to doubt the reality of their home, and eventually detect serious cracks.
The uploads gradually learn enough about their realities to doubt that they’re still fighting for the side they were loyal to in their first lives. Apparently part of the distinction between uploads and awakened AIs is that the operators can’t tinker with opinions and loyalties directly, but they can easily lie and mislead about who they’re representing, and what their opponents are fighting for. Of course, it wouldn’t be an interesting story if the operator’s control couldn’t be subverted.
Ken MacLeod tells a good story, and gets us to think about what kinds of entities should have rights. The authorial point of view allows him to show the action in the eyes alternately of the awakened robots and the revived soldiers, so we feel their fundamental humanness. The characters, ex-human and non-human alike, think about who they should allow into their coalition and whether other actors are actually aware or just act like it, and have varying motives.
My biggest complaint about the story and the characters’ attitudes is a simple universal acceptance among them that some other characters aren’t self-aware and thus can be treated as objects, based simply on statements from other people in authority roles. In war, it doesn’t make much sense to worry about whether the people shooting at you are actually thinking beings, but deciding that some category of bystanders don’t have inner lives should be a cause for more investigation. It’s an easy allegation to make, and not far from common attitudes about one’s enemies that we’ve mostly moved past.
It will be interesting to see how MacLeod resolves these issues in Insurgence and in Emergence, the concluding novel of the trilogy which is due to be published in the fall of 2017.
(Chris Hibbert is treasurer and past board president of the Libertarian Futurist Society. He works as a software engineer in Silicon Valley.)